More and more, I’m seeing that games are mining good, old-fashioned human anxieties for their drama, and that’s really promising. Games, more and more, are not just about shooting and fighting, and for that reason I’m optimistic and heartened about where the medium is heading, because I think game designers are getting more interested in making games that explore what it means to be alive.
Tom Bissell, author of Magic Hours: Essays on Creators and Creation, talks to Maria Bustillos about video games and storytelling.
Also see Jane McGonigal's Reality Is Broken: Why Games Make Us Better and How They Can Change the World.
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